Virtual World addiction incredibly rised in past 3 years and the phenomenon is about to continue. Second Life introduced first in-game film. World of Warcraft avatar appearance item codes sell with 300 dollar price tags on auction sites. How big should be the responsibility of the virtual world creator to prevent addiction? should they be taxed with some kind of health tax that would cover the eventual treatment?
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0Virtual World addiction incredibly rised in past 3 years and the phenomenon is about to continue. Second Life introduced first in-game film. World of Warcraft avatar appearance item codes sell with 300 dollar price tags on auction sites. How big should be the responsibility of the virtual world creator to prevent addiction? should they be taxed with some kind of health tax that would cover the eventual treatment?