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WEEK IN REVIEW
Thursday
Police seek Snohomish home invasion suspects
Tax error could lead to refund for thousands
Third-party campaign cash surges to a record
Wednesday


Marysville tries to decide fate of high school
Transit use stays high as gas prices fall
Father, daughter: 2 types of heroes
Tuesday


SPEEA workers OK Boeing's contract offer
Keystone run to get new ferry by 2010
At a stalemate, lawmakers put off decision on s...
Monday


Crops attract snow geese; hunts control field-d...
County budget cuts hit courts, will affect cities
Man sold Lowe's gift cards from stolen goods, p...
Sunday


Fighting foreclosure: How one couple got caught...
Monroe man's family remembers a life devoted to...
155-year boys club comes to an end
Saturday
How to avoid holiday thieves
Burn ban orders will have new teeth
Get a flu shot now, officials urge
Friday


A community in limbo
Ideas arise on housing sex offenders
Turnout for historic election breaks county and...
 

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CONTACT THE HERALD
Mike Benbow, Business Editor
benbow@heraldnet.com
 
Published: Sunday, May 11, 2008

At least 'Iron Man' can fly in subpar game

"Iron Man" has always had a flight problem in video games.

Over the decades, the high-tech, high-flying Marvel superhero has peripherally appeared in several games, but he's never been able to truly soar. Sure, he could sorta float in "Captain America and the Avengers" and achieve a little hang time in those old-school "Marvel vs. Capcom" video games, but he wasn't really flying.

That's not the case in Sega and Secret Level's "Iron Man" ($59.99 for PlayStation 3 and Xbox 360). The game, based on the summer blockbuster starring Robert Downey Jr. as Tony Stark, allows players to don the boozy billionaire's suit of armor and reach mach speed, as well as blast foes with missiles, repulser shots and that oh-so-devasting uni-beam.

While the "Iron Man" film devotes a bulk of screen time to Stark building the armor that will make him even more infamous, the "Iron Man" game spends only two levels on such development. The rest of the interactive experience is focused on flying around and blowing stuff up. Interesting? Nope. Fun? Absolutely, for a little while, anyway.

"Iron Man" heavily relies on Stan Lee's original source material to expand upon director Jon Favreau's big-screen take on Stark, taking gamers beyond the film's Middle East and Los Angeles locales. However, because of some playground-like gameplay, plot never becomes an integral cog in this machine.

Every level of "Iron Man" is open, which allows wannabe superheroes to seek and destroy robust battalions of enemy tanks, turrets and helicopters in any order they desire. However, such action quickly becomes repetitive, interrupted only by brief tussles with "Iron Man" foes lifted from the comics, such as Titanium Man and Whiplash.

The game's ability to alternate among flying, hovering and battling on the ground is overly ambitious. The awkward control scheme ends up diminishing any joy of becoming an "Iron Man" who can rise more than 30 feet off the ground. In the heat of combat, Stark looks more like he's having a surface-to-air seizure than battling as a one-man army.

Upgradable enhancements and unique objectives give the game a hefty amount of replay value, unless the arcade-like gameplay is completely off-putting from the start. Hardcore fans can try unlocking suits such as the Extremis and Hulkbuster, as well as an exclusive "Ultimate" and silver centurion suit, for the PlayStation 3 and Xbox 360 versions, respectively.

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2. Everett couple win lottery jackpot
3. Arlington FFA teens lose cattle to infection from Puyallup fair
4. Bank robbery suspect arrested
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6. Now turn the focus to Boeing's future, here
7. First black teacher in Everett is honored
8. Police seek Snohomish home invasion suspects
9. Everett's Beach snubbed
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